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I have discussed this with Markus [Montola] a little bit, and I think he’s better to define it. But he wrote a piece about Odysseus in last year’s KP book [Nordic Larp’s annual journal] and the examples were Monitor Celestra and basically any larp where there are tasks that the players need to do in a timely manner to keep the larp going forward. It’s not just that there is a schedule. It’s like clockwork, you have these interacting components. You have different players doing different tasks in sequence to each other that keep the play moving forward. It can even be a village preparing for battle.